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Part 2 - Dealing
with the Group Leader The group
leader is THE person that you have to sell your field to. HE is the
person that knows everyone in his group. HE is the person that will
collect deposits. HE is the person that will educate his group about
your field. HE is the person that will pick the game
day. The problem is
the most field owners neglect the group leader, and then have the nerve to
hold the group leader responsible for only bringing out a partial group,
or no group at all! It is YOUR responsibility to
make sure that the group leader has everything he needs to have a
successful outing. Create a
minimum group size for private games
My minimum private group size was fifteen
players. Ten is OK, but you should shoot for 15 or
higher. Groups smaller than fifteen should be combined with
other groups that are smaller than fifteen. You should reserve
the right to reschedule small groups so that they can be mixed with other small
groups. This can be tough, but if you stick to your guns there will
be fewer days where you are paying reffs and standing at the paintball
field all day while only 8 people are playing. That should NEVER
HAPPEN. Get that into your head and be diligent about
it. Having a mimum group size HEAVILY MOTIVATES the group leader to get 15 signups minimum.
Offer Group Leader Incentives
Here are some ideas:
-
Give free entry and paint to group
leaders that get 15 players paid.
-
Give away a free pair of goggles to
group leaders that get 30 players paid.
-
Give a free pump gun package to group
leaders that bring 50 paid players.
-
Give an annual field membership card to
the group leader who brings a group of 80 or more.
Make Deposits Required and
Non-Refundable
This MUST be in place or your cancellation rate
will be through the roof. Imagine what happens when a group
leader goes around their office getting signups for their
outing. At first, 20 people will say "yeah, I'll
go". But without cash deposits, no one will go. I
learned this one the hard way. Also, the more they pay up front, the
more money they will have come game day. If you can get
participants to pay for their whole package up front, then they will still
come to the field with $50 in their pocket and they will buy food and more
paint. If they pay a crappy little $5 or $10
deposit, then their "pocket cash" gets used up on the gun
package and field fee, and they do not buy food or extra
paint. I have seen this proven time after time. The best
way to avoid this is to offer an extra 100 balls to anyone that pre-pays
for their whole package. The MINIMUM that you should request
for a deposit is 50%. Eliminate
Field Fees and CO2 Fees
When you are
pricing your rental packages, I recommend that you include the insurance
and field fee in with the rental package. Basically there are two
reasons for this. One is that by getting all of your money up front,
you can avoid people not bringing enough cash to the field, and the second
reason is because it appears that you are "nickle and diming"
your customers to death when you separate the field and insurance fees
from the rental packages. The same is true with CO2. CO2 sales
are for walk-ons, not for newbies. CO2 should be free for all
newbie players. If you have a newbie player that brings his
own gun, then he can get a $10 discount off of yoru packages, and the
difference will go to his paint and air. The lesson here is
that field fees are for
walk-on players, not newbie groups. At the risk of repeating myself
here, let me say again that by getting the money up front, players will
bring more pocket money when they arrive. No field owner ever
made a profit on field fees alone. Package
Pricing
I recommend that
you stick with two packages. A $30-$40 package and a $50-$60
package. The only difference in the packages should be the
amount of paint that is included. You can always offer
additional upgrades such as overalls, smoke grenades, and extra paint. I
would stay away from gun upgrades, however. Newbies ARE
resentful of players that upgrade their equipment to tournament guns, and
it really puts a damper on the day. Make sure that everyone in
the group has the EXACT SAME TYPE OF RENTAL GUN. Rain
Dates
The first question you get when you make
deposits non-refundable is "what happens when it
rains?". My answer was this: "If it is a
downpour or there is lightning, we will reschedule your group.
If it is raining lightly, we will play." One thing I used
to say a lot that made group leaders laugh was "they don't cancel
wars for rain". They loved that.
Remember, they are coming out to "play war", and they will have
a great time in the rain. Explain to them that it can really make
the game more realistic and fun with a little bit of rain, and that they
should pack extra clothes and bring a plastic garbage bag for their dirty
clothes. Follow-Up
Make sure that you send prospective group
leaders a "group leader kit" the day that they first call. Paper
and postage are cheap, so make sure that you include copies of wavers, a
checklist of things that they will need to bring, maps, etc. Make
sure you include a "frequently asked questions" sheet with
answers to questions like "does it hurt?". People are a lot more likely to take your group leader seriously
when he has materials to hand out about your field. Make sure to
include photos of people actually playing, so they get an idea what it is
all about. Pictures will speak volumes. Cancellations and Lost Bookings
Make sure you spell-out your cancellation policy
up front. What worked best for me was that I told group leaders that
they will lose their bookings if we do not have a minimum deposit for
their group ONE WEEK before their scheduled play date. A
minimum deposit should equal 50% of the cost of ten of your smallest
rental packages. Do not accept any less than that. If a group
leader comes up with the cash a few days before their outing, you should
only let them play as a mixed group. If you are not firm with
your policies and enforce them, they will be late with their deposit the
next time too. I hope you found this
article useful.
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